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POH JIA JOU
PROJECT 1 : REVIT MODELLING AND DOCUMENTATION
This project involves the production of Revit model of the selected architecture design using Architectural Components such as Wall, Roof, Stairs, Floor, Curtain Wall, Doors and Windows. It consists of 2 parts, 3D Modelling and Architectural Drawings Documentation.
REVIT MODELING PROGRESS

Draw "grid lines"

Add "levels"

Add "flooring"

Add "walls"

"curtain wall" with grid & mullions

Place "door"

"Curtain wall" with glass

Create "beams & columns"

Add the "Stairs"

Draw the "roof boundary"

Create corrugated roof profile

Apply "profile" on the roof

Final model

Load a new "Window Family" template

Create "Reference Plane"

Load the "Window" into project

Load a new "Window Family" template
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WINDOW FAMILY PROGRESS

family 2

door 3

family 1

family 2
1/4
DOOR FAMILY PROGRESS
REVIT DOCUMENTATION PROGRESS

Load "title block" into Revit

Edit title block with correct info

Label "room area"

Create "legend"

Place "north point"

Create "schedule"

Create "callout" in section

Displace element to isometric view

Save to pdf
FINAL OUTCOME
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PROJECT 2 : EXTERIOR & INTERIOR RENDERINGS
The project involves the production of photorealistic still renderings using 3DS Max of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using postproduction tools to enhance the visual outcome.
PROJECT 2A : EXTERIOR RENDERING

Export Revit file to FBX

Import FBX file to 3ds max

Set the Vray sun

Set camera to suitable exposure

Detach the floors and walls

Download textures online

Load material texture as bitmap

Assign materials to the model

Use Photoshop to edit wood bump

Assign material to UVW map

Test render and adjust exposure

Use Photoshop for post production
FINAL EXTERIOR RENDER

PROJECT 2B : INTERIOR RENDERING

Before export to FBX add furniture

3d 20

Adjust sun position

Set camera to eye level

Assign materials to furniture

Add flooring bump

Test render of individual component

Test render and adjust exposure

Post production in Photoshop
FINAL INTERIOR RENDER

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